Package Slimming/Splitting Technology

Intelligent Package Optimization

Seamlessly reduce your game's installer (AAB/APK/IPA) from heavy multi-gigabyte builds into a high-conversion, compact launcher (e.g., from 3GB down to 1GB). By delivering an ultra-light initial download, you eliminate the primary barrier to user acquisition. Remaining resources are intelligently streamed in the background during gameplay, ensuring no interruption to the user experience. We have following two modes for you to choose from.

Mode 1: Download while Playing

Our flagship "Download while Playing" technology allows users to launch the game immediately upon installation. High-priority assets required for the tutorial and first-hour experience are included in the initial package, while the rest of the game data silently streams in the background. This guarantees a frictionless transition from the app store to active gameplay with zero difference in quality.

Mode 2: Download before Playing

For ultra-aggressive marketing strategies (e.g., sub-100MB installers to capture users on cellular data), we offer the "Download before Playing" Mode. The installer is minimized to the extreme, and upon first launch, the game performs a one-time optimized download to reach the "Download while Playing" threshold. This is ideal for regions with high data costs or emerging markets.

Procedure & Workflow

1
ANDROID

Zero-Code Integration: Simply provide your final APK. Our automated optimization engine and expert engineers handle the splitting process, typically within 3 business days. Once processed, you simply re-sign the optimized package with your own certificate for immediate distribution on Google Play or other channels. A lightweight SDK is also available for more control.

2
iOS

Lightweight SDK: Includes a streamlined SDK ensuring full compliance with Apple ecosystem standards. Provide your IPA build, and our team will deliver the optimized, split-build within 3 business days, fully ready for App Store submission.